
This big machine here is a revolutionary multi-touch computer that responds to natural hand gestures and real-world objects, helping people interact with digital content in a simple and intuitive way. It has a large, horizontal user interface, which can be used as a unique gathering place where multiple users can collaboratively and simultaneously interact with data and each other.
Key features:
1. Direct interaction. Users can grab digital information with their hands and interact with content on-screen by touch and gesture – without using a mouse or keyboard.
2. Multi-user experience. The large, horizontal, 30 inch display makes it easy for several people to gather and interact together with Microsoft Surface - providing a collaborative, face-to-face computing experience.
3. Multi-touch. Microsoft Surface responds to many points of contact simultaneously - not just from one finger, as with a typical touch screen, but from dozens of contact points at once.
4. Object recognition. Users can place physical objects on the screen to trigger different types of digital responses – providing for a multitude of applications and the transfer of digital content to mobile devices.
Watch this.
Let me walk you through the origin of Microsoft Surface.
In 2001, Stevie Bathiche of Microsoft Hardware and Andy Wilson of Microsoft Research began brainstorming concept. They wanted to combine the physical and virtual world.

In 2003, the first prototype was created, using an IKEA table.

In 2004, 85 early prototypes were built for use by software developers, hardware developers, and user researchers. The team grew and became the Surface Computing group.
In 2005, the “tub” model was created.

In 2007, 30-inch display table-like form factor has emerged.
In 2008, Surface is ready for sale!
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